Category Archives: Imagination

The Big Adventure Of A Little Line

The Big Adventure Of A Little Line”

While walking a boy finds a line by the side of the road. He brings it home and forgets about it. Then one day he puts the line on a blank page. It moves. So everyday he opens his notebook and talks to the line.

Sometimes the line wouldn’t do what the boy wanted.

The boy and his line grow up together. Inseparable, they tell stories, visit famous people, do dangerous things and travel the world.

Then the time comes. The boy, who is now a man, cuts off a tiny piece of the line and places it along the road. Who will pick it up?

This book promotes creative process, creative expression, and passion.

TITLE: The Big Adventure Of A Little Line

AUTHOR: Serge Bloch

ILLUSTRATOR: Serge Bloch

PUBLISHER: Thames & Hudson, 2015

AGE GROUP: 4-7

CREATIVE COMPONENTS: creative process, creative expression, passion

LEARNING EXTENSIONS:

1) What artist do you admire? What do you admire about that artist? How is that artist creative? In what ways are you like that artist? If you think you aren’t similar to your chosen artist, think deeper because you do have something in common.

2) How is a line like a star? How is an artist like a brain? How is a book without pictures like you? After you answer these questions, develop your own questions comparing lines to other things that seem as if they wouldn’t have anything in common.

3) Listening to music of your choice, draw one continuous line for one minute (no lifting your pencil). Then reflect on your line. Turn it sideways, upside-down to see what else it can be. Transform your line into an image or incorporate it into another picture you have already drawn.

EXTENDING CONNECTIONS:

To learn more about author/illustrator Serge Bloch, visit:

http://www.sergebloch.com

Once Upon A Banana

Once Upon A Banana”

Rhyming street signs pair with fun illustrations to tell a rollicking trouble-causing adventure in this wordless picture book, Once Upon A Banana. The catastrophe starts when a runaway monkey escapes from his trainer. The monkey throws his banana peel on the sidewalk instead of placing it in the trash as the sign states.

Someone slips on the peel, knocks over a ladder, causing the painter to fall into a cart, which leads to…

and leads to…

and leads to……

This book promotes creativeness, cause and effect relationships and imagination.

TITLE: Once Upon A Banana

AUTHOR: Jennifer Armstrong

ILLUSTRATOR: David Small

PUBLISHER: Simon & Schuster Books for Young Readers, 2006

AGE GROUP: 4-6

CREATIVE COMPONENTS: creative, imaginative, cause and effect relationships

LEARNING EXTENSIONS:

1) Make a list of all the signs you see around town. Invent two signs of your own. Make them rhyme with each other.

2) Like the problem in the book, someone slipping on a banana peel causing an entire town to turn upside-down, use the idiom “it’s raining cats and dogs” as the problem in your story. Imagine what might happen and then write a story.

 EXTENDING CONNECTIONS:

To learn more about author Jennifer Armstrong, visit:

http://www.simonandschuster.com/authors/Jennifer-Armstrong/20411275

To learn more about illustrator David Small, visit:

http://www.davidsmallbooks.com

CREATIVE THINKING PROMPT: Create A Monster Using Attribute Listing

   
CREATIVE THINKING PROMPT: Create A Monster Using Attribute Listing

An attribute listing matrix is a common creative thinking technique used to generate and develop ideas through multiple combinations. Today, we are going to use it to create a monster face.

STEP 1. Select a problem or product.

  • PROBLEM: To create a monster face.

STEP 2. Break problem into key attributes.

  • ATTRIBUTES: Create a list of attributes that might be found on a monster’s face. Pick six of the most important ones.
  • In the first row, number 1 – 6, skipping the first box.
  • In the first column, list six attributes, skipping the first box. For my attributes, I identified face color, hair, number of eyes, markings, teeth and horns.

STEP 3. Identify various ways to achieve each attribute.

IDENTIFY: Brainstorm different options for each attribute. Pick up to six.

  • For each row, list six types of that item. For example, Face Color: blue, yellow, pink, green, orange, purple.

STEP 4. Design or create a solution by manipulating and recombining the variables.

  • DESIGN: Use a six-sided die to create combinations.
  • Roll the die six times, writing down each number after you roll.
  • Then starting with the first attribute – Face Color, find the corresponding number to discover which color your face will be. If I rolled a 4, my face color would be purple.
  • Do this for each attribute.
  • Now draw your monster face.
  • Don’t forget to name your monster.

This process can be repeated over and over again using different number combinations.

CREATE A MONSTER USING ATTRIBUTES

ONE TWO THREE FOUR FIVE SIX
FACE COLOR Yellow Pink Green Purple Orange Blue
HAIR Spiked Mohawk Bald Ponytail Long Curls Bobbed
NUMBER of EYES Five Two Zero Four Three One
MARKINGS Furry Freckled Star on Cheek Birthmark None Spotted
TEETH Drooling Pointed Gaps in between Decaying Gleaming Braces
HORNS Unicorn Goat Hippo Antelope Elk Ibex

Here’s what I rolled.

Face Color: 4 = purple

Hair: 2 = Mohawk

Number of Eyes: 5 = three eyes

Markings: 6 = spotted

Teeth: 2 = pointed

Horns: 1 = unicorn

I’m not the best drawer but I present to you, Bob the Monster.

Now you design your own attribute matrix to create a one of a kind monster!