“Paul Meets Bernadette”
Paul swims around and around in big circles and little circles. He swims to the left and to the right. He swims up and down, down and up until…
…Bernadette drops in and shows Paul a world filled with so many interesting things.
“Do you see those tall buildings over there?” says Bernadette.
Textured oil paintings beautifully illustrate the mundane changing into something unusual.
This book promotes originality, perspective, imagination, and flexible thinking.
TITLE: Paul Meets Bernadette
AUTHOR: Rosy Lamb
ILLUSTRATOR: Rosy Lamb
PUBLISHER: Candlewick Press, 2013
AGE GROUP: 5-8
CREATIVE COMPONENTS: originality, perspective, imagination, flexible thinking
1) Make a list of things that you see at lunch. Pick 10 items. For each item, list what else it could be. For example, a sandwich is a raft for ants (raisins) to float down the river (split milk).
2) Imagine you are a bird flying about your day. What might you encounter? Now using your imagination, elaborate on those encounters, what might those things become?
To learn more about author/illustrator Rosy Lamb, visit:
Meet the Claymates, two balls of clay that can become anything.
When the artist leaves the room, what could possibly go wrong?
Continue reading Claymates
CREATIVE THINKING PROMPT: Create A Monster Using Attribute Listing
An attribute listing matrix is a common creative thinking technique used to generate and develop ideas through multiple combinations. Today, we are going to use it to create a monster face.
STEP 1. Select a problem or product.
- PROBLEM: To create a monster face.
STEP 2. Break problem into key attributes.
- ATTRIBUTES: Create a list of attributes that might be found on a monster’s face. Pick six of the most important ones.
- In the first row, number 1 – 6, skipping the first box.
- In the first column, list six attributes, skipping the first box. For my attributes, I identified face color, hair, number of eyes, markings, teeth and horns.
STEP 3. Identify various ways to achieve each attribute.
IDENTIFY: Brainstorm different options for each attribute. Pick up to six.
- For each row, list six types of that item. For example, Face Color: blue, yellow, pink, green, orange, purple.
STEP 4. Design or create a solution by manipulating and recombining the variables.
- DESIGN: Use a six-sided die to create combinations.
- Roll the die six times, writing down each number after you roll.
- Then starting with the first attribute – Face Color, find the corresponding number to discover which color your face will be. If I rolled a 4, my face color would be purple.
- Do this for each attribute.
- Now draw your monster face.
- Don’t forget to name your monster.
This process can be repeated over and over again using different number combinations.
CREATE A MONSTER USING ATTRIBUTES
|NUMBER of EYES
||Star on Cheek
||Gaps in between
Here’s what I rolled.
Face Color: 4 = purple
Hair: 2 = Mohawk
Number of Eyes: 5 = three eyes
Markings: 6 = spotted
Teeth: 2 = pointed
Horns: 1 = unicorn
I’m not the best drawer but I present to you, Bob the Monster.
Now you design your own attribute matrix to create a one of a kind monster!