What’s That Noise? (This Book Is Calling You…)

What’s That Noise? (This Book Is Calling You…)

An interactive sensory book, What’s That Noise?, has readers use their fingers to go on an adventure.

Fingers make sounds as they follow the trail of dashed lines and dots to catch the noise that is calling out.

Watch out for what’s hiding at the end of this book!

This book promotes creativity and originality.

TITLE: What’s That Noise?”

AUTHOR: Isabel Minhós Martins

ILLUSTRATOR: Madalena Matoso

PUBLISHER: Tate Publishing, 2016

AGE GROUP: 4-6

CREATIVE COMPONENTS: creativity, originality

LEARNING EXTENSIONS:

1) Go on a sound walk with someone. During your walk, listen for all the noises you hear. Both you and your friend each make a list of the sounds. Did you both hear the same sounds? The next day go on the same walk and see if you hear the same sounds or new ones.

2) Think up an invention that someone can use while going on a trip. What is the purpose of your invention? What type(s) of sound would your invention make? Name your invention.

3) Pretend you are traveling to another country or a different city or a different part of town than the one you live in. What types of noises might you hear?

EXTENDING CONNECTIONS:

To learn more about author Isabel Minhós Martins, visit:

http://www.finefinebooks.com/2012/05/planeta-tangerina-interview-with-isabel.html

To learn more about illustrator, visit:

https://fishinkblog.com/2011/03/09/madalena-matoso-childrens-illustrator-from-portugal/

Creative Thinking Prompt: I Wonder Notebook

Creative Thinking Prompt: I Wonder Notebook

Do you ever wonder? I certainly do. Poet Pablo Neruda writes about unanswerable wonders in his book, THE BOOK OF QUESTIONS (written for adults).

“From where does the thundercloud come with its black sacks of tears?

How many questions does a cat have?

Does smoke talk with the clouds?

Why do trees conceal the splendor of their roots?”

This book inspired me to create a notebook (I’m a big fan of notebooks) and title it, My Wonders.

Creative Thinking Prompt: Make A Wonder Notebook

Brainstorm a list of 100 questions that you wonder about. These questions can be answerable or unanswerable.

Decorate and personalize your notebook. To begin your notebook, brainstorm 100 questions of things you wonder about. Write these questions in your notebook. You can include sketches if you want.

Think Deeper: Look at the above wonders of Pablo Neruda and use your imagination to invent answers.

To learn more about Pablo Neruda, visit:

https://www.nobelprize.org/nobel_prizes/literature/laureates/1971/neruda-bio.html

https://www.poetryfoundation.org/poems-and-poets/poets/detail/pablo-neruda

Picture book author Monica Brown wrote PABLO NERUDA: POET OF THE PEOPLE

The Catawampus Cat

The Catawampus Cat

The new cat enters the town walking askew.

The grocer and his wife try to straighten out the cat but to no avail. They wonder what is wrong with the cat. “Maybe he’s noticing something.” So they tilt their heads and discover something.

As the tilted cat strolls through town, people discover they can see better from different angles. Soon the entire town has gone askew. Then the cat stretches and straightens himself out, once again catawampus.

This book promotes originality, perspective, and being unique.

TITLE: The Catawampus Cat

AUTHOR: Jason Carter Eaton

ILLUSTRATOR: Gus Gordon

PUBLISHER: Crown Books for Young Readers, 2017

AGE GROUP: 6-9

CREATIVE COMPONENTS: originality, perspective, unique

LEARNING EXTENSIONS:

1) Brainstorm ways to see the world around you differently by asking how else might I see things around me.

Here are a few thoughts to get you started:

ride a Tilt-a-Whirl

spin on a Sit-and-Spin slow and fast

use a protractor to create an image from multiple angles

hang upside down from the monkey bars at the playground

2) Grab a dictionary and find unusual words. Make a list of these uncommon words with their definitions. Choose one of the words to create a character and/or story.

EXTENDING CONNECTIONS:

To learn more about author Jason Carter Eaton, visit:

http://www.candlewick.com/book_files/0763663077.ban.1.pdf

To learn more about illustrator Gus Gordon, visit:

http://www.gusgordon.com

Creative Thinking Prompt: An Egg of Ideas

Creative Thinking Prompt: An Egg of Ideas

◊  Go on an egg hunt for ideas. Make a list of subjects. Write each subject on a small piece of paper. Fill the plastic eggs with the papers. Hide the eggs. After the egg hunt, students make a list of “I wonder” questions that interest them about the subject in each egg. Use the 5W1H creative thinking technique – who, what, when, where, why and how.

◊  What else can an egg be? Brainstorm for at least ten minutes. Circle the most unusual idea.

◊  In what ways might an egg be used? Brainstorm for at least ten minutes.

◊  Decorate an egg in a way that disguises the egg.

◊  Write a short story about an adventure that an egg might have from the viewpoint of the egg.

◊  Invent a game using plastic eggs.

These activities encourage curiosity, flexible thinking, perspective, and imagination.

DIZZY

Dizzy

Dizzy, a picture book biography, “is the story of one real cool cat who must have been born with a horn in his hands…” Dizzy Gillespie, born poor and often beat up by other kids, re-channeled his anger into playing the trumpet given to him by his music teacher. As he grew older, Dizzy refused to follow the rules of music. He clowned around, added notes to songs, played never-been-heard notes, and always puffed out his cheeks when playing his trumpet. Dizzy had created a new kind of music – BEBOP.

This story is written like a jazz song with LOUD and s t a c c a t o beats, short lines, long lines and more, so the reader can feel the rhythm as seen in the illustration below.

This book promotes individuality, inventor, creative person, risk-taker, unique, and following one’s heart.

TITLE: Dizzy

AUTHOR: Jonah Winter

ILLUSTRATOR: Sean Qualls

PUBLISHER: Arthur A. Levine Books, 2006

AGE GROUP: 6-8

CREATIVE COMPONENTS: individuality, inventor, creative person, risk-taker, unique, following one’s heart

LEARNING EXTENSIONS:

1) What are you passionate about? Do you feel like you can’t live without it? If you couldn’t pursue your passion, what would you do instead?

2) How do you express yourself creatively?

3) Whether or not you play instrument, what instrument do you like the sound of the most? What instrument do you like the structure and shape of the most?

4)

Notice how the illustrator uses color and thick brush strokes to convey the energy and tone of Dizzy’s music. Paint how you feel when you are doing something you love and then paint how you feel when you are doing something you don’t like.

EXTENDING CONNECTIONS:

To learn more about author Jonah Winter, visit:

http://www.jonahwinter.com

To learn more about illustrator Sean Qualls, visit:

http://seanqualls.com

Creative Thinking Prompt: Play ZA ZA ZOOM! ®

Use your imagination to play ZA ZA ZOOM! ®  created by Hervé Tullet, the author/illustrator of these books

Press Here,

Let’s Play!,

and Mix It Up!

ZA ZA ZOOM! ® an open-ended game with its double-sided cards

fosters imagination and stimulates creative thinking. There are many different ways to play. Players can create their own games, play a matching game or the Roadbuilder game or the Patterngrower game.

Ages: 3 and up

Players: 2-4 players; partners or single players

Created by: Hervé Tullet (picture book author/illustrator)

Published: Chronicle Books, 2016

Any way you play it, ZA ZA ZOOM! ® is sure to be a visual adventure.

To learn more about Hervé Tullet, visit:

http://www.herve-tullet.com

Hoot and Peep

“Hoot and Peep

Peep likes to peep about the mystery of things in her owly way. Hoot imparts his older brotherly wisdom. Owls only say “Hooo.”

When Peep leaves, Hoot misses her. He hears her songs on the wind and realizes his mistake.

Hoot and Peep learn to sing together in their own owly way.

This book promotes risk-taking, creative expression, and self-confidence.

TITLE: Hoot and Peep

AUTHOR: Lita Judge

ILLUSTRATOR: Lita Judge

PUBLISHER: Dial Books for Young Readers, 2016

AGE GROUP: 5-8

CREATIVE COMPONENTS: risk-taking, creative expression, self-confidence

LEARNING EXTENSIONS:

1) Write a rap song about YOU!

Watch 5 year old Jordan who will show you how to rap in 30 seconds.

2) What onomatopoeia words describe you? (Onomatopoeia is a word that imitates the natural sound of a thing. Examples: screech, cuckoo) Make a list of 15-20 words.

EXTENDING CONNECTIONS:

To learn more about author/illustrator Lita Judge, visit:

http://www.litajudge.net

Creative Thinking Prompt: Chalk Art Sparks Storytelling

©http://zinnart.com

Creative Thinking Prompt: Chalk Art Sparks Storytelling

 David Zinn

Photo via http://www.boredpanda.com/sluggo-chalk-drawings-street-art-david-zinn/

When I came across a post about Chalk Artist David Zinn, my imagination sparked. I couldn’t help but wonder what these characters’ stories were. Incorporating the surrounding environment to create his characters, Zinn pulls audiences into other realms, daring fans to imagine – where did this come from? what are they doing? why are they here? where are they going?

©http://zinnart.com

Creative Thinking Prompt: Chalk Art Sparks Storytelling

Visit David Zinn’s gallery http://zinnart.com/2015/11/far-flung-and-underfoot-traveling-street-art-2015/ or http://www.thisiscolossal.com/2014/09/david-zinn/.

After viewing Zinn’s chalk art, be inspired to write a story. Remember to have a beginning, middle and ending. Title your story.

The Missing Piece

The Missing Piece”

Circle is missing Its piece.

It searches…

and searches…

Finally, Circle finds Its missing piece. And It fits perfectly. Circle is whole. But It can no longer sing Its happy song and It rolls so fast that It can’t stop to have adventures. Circle gently places Its piece on the ground and rolls on, singing and having an adventure.

This book promotes creativity and whole/parts.

TITLE: The Missing Piece

AUTHOR: Shel Silverstein

ILLUSTRATOR: Shel Silverstein

PUBLISHER: 1976, renewed 2004 Evil Eye, LLC

AGE GROUP: 5-8

CREATIVE COMPONENTS: creativity, parts of a whole

LEARNING EXTENSIONS:

1) Plan an adventure. Where would your adventure take place? How would it start? What would happen during your adventure? What people or things would you encounter? How does your adventure end?

2) Write about a time that something very important to you went missing. How did you feel? What did you do to feel “whole” again?

EXTENDING CONNECTIONS:

To learn more about author/illustrator Shel Silverstein, visit:

http://www.shelsilverstein.com

Creative Thinking Prompt: Reinvent the Wheel

Creative Thinking Prompt: Reinvent the Wheel

Originality, an elemental component of creative thinking, takes the usual and makes it unusual. Let’s take the wheel, a common object, and make it original.

What makes a wheel a wheel?

Make a list of all the different types of wheels.

What traits do all wheels have in common?

Brainstorm different ways or purposes that a wheel can be used.

Then, use SCAMPER to reinvent the wheel.

S = Substitute:  Remove some part and replace it with something else.

C = Combination:  Join or force together two or more elements of your subject to develop a solution.

A = Adapt:  Change some part so that it works where before it didn’t work.

M = Magnify or modify:  Consider the attributes of the subject and change them. Attributes include: size, shape, other dimensions, texture, color, position, etc.

P = Put to other uses:  Think about your subject – why it exists, what it is used for, what it’s supposed to do. Then think up new and unusual purposes.            

E = Eliminate:  Remove any or all elements of the subject to find another solution.

R = Rearrange or reverse:  Look at the subject from different perspectivesTurn it upside-down, inside-out. Make it go backwards, against the direction it was intended to go or be used. Similar to Reverse, modify the order of operations or any other hierarchy involved.

SCAMPER was developed by Bob Eberle based upon Alex Osborn’s creating thinking questions. Alex Osborn is the originator of brainstorming. Scamper is based upon seven creative thinking principles. Each principle views your idea in a different manner. By asking questions related to each principle, Scamper gets you thinking about which areas of your idea you can improve.